Struct substrate::io::layout::PortGeometryBuilder
source · pub struct PortGeometryBuilder { /* private fields */ }
Expand description
A set of geometry associated with a layout port.
Implementations§
source§impl PortGeometryBuilder
impl PortGeometryBuilder
sourcepub fn push(&mut self, shape: IoShape)
pub fn push(&mut self, shape: IoShape)
Push an unnamed shape to the port.
If the primary shape has not been set yet, sets the primary shape to the new shape instead of adding to the unnamed shapes list.
The primary shape can be overriden using PortGeometryBuilder::set_primary
.
sourcepub fn merge(&mut self, other: impl Into<PortGeometry>)
pub fn merge(&mut self, other: impl Into<PortGeometry>)
Merges PortGeometry
other
into self
, overwriting the primary and corresponding named shapes
and moving their old values to the collection of unnamed shapes.
sourcepub fn set_primary(&mut self, shape: IoShape)
pub fn set_primary(&mut self, shape: IoShape)
Sets the primary shape of this port, moving the current primary to the set of unnamed shapes.
Trait Implementations§
source§impl BundleBuilder<PortGeometry> for PortGeometryBuilder
impl BundleBuilder<PortGeometry> for PortGeometryBuilder
source§fn build(self) -> Result<PortGeometry>
fn build(self) -> Result<PortGeometry>
Builds an instance of bundle
T
.source§impl Clone for PortGeometryBuilder
impl Clone for PortGeometryBuilder
source§fn clone(&self) -> PortGeometryBuilder
fn clone(&self) -> PortGeometryBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PortGeometryBuilder
impl Debug for PortGeometryBuilder
source§impl Default for PortGeometryBuilder
impl Default for PortGeometryBuilder
source§fn default() -> PortGeometryBuilder
fn default() -> PortGeometryBuilder
Returns the “default value” for a type. Read more
source§impl FlatLen for PortGeometryBuilder
impl FlatLen for PortGeometryBuilder
source§impl HierarchicalBuildFrom<IndexMap<NameBuf, PortGeometry>> for PortGeometryBuilder
impl HierarchicalBuildFrom<IndexMap<NameBuf, PortGeometry>> for PortGeometryBuilder
source§fn build_from(&mut self, path: &mut NameBuf, source: &NamedPorts)
fn build_from(&mut self, path: &mut NameBuf, source: &NamedPorts)
Build
self
from the given root path and source.source§fn build_from_top(&mut self, source: &T)
fn build_from_top(&mut self, source: &T)
Build
self
from the given source, starting with an empty top-level name buffer.source§fn build_from_top_prefix(&mut self, prefix: impl Into<NameFragment>, source: &T)
fn build_from_top_prefix(&mut self, prefix: impl Into<NameFragment>, source: &T)
Build
self
from the given source, starting with a top-level name buffer containing the
given name fragment.Auto Trait Implementations§
impl RefUnwindSafe for PortGeometryBuilder
impl Send for PortGeometryBuilder
impl Sync for PortGeometryBuilder
impl Unpin for PortGeometryBuilder
impl UnwindSafe for PortGeometryBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Flipped<T>) -> U
fn from_layout_type(other: &Flipped<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &InOut<T>) -> U
fn from_layout_type(other: &InOut<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Input<T>) -> U
fn from_layout_type(other: &Input<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Output<T>) -> U
fn from_layout_type(other: &Output<T>) -> U
Creates this layout type from another layout type.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
in a tonic::Request