Trait type_dispatch::Dispatch
source · pub trait Dispatch {
type Output;
// Required method
fn dispatch(self) -> Self::Output;
}
Expand description
A dispatch of an object.
§Examples
#[derive(Debug, Default, PartialEq, Eq)]
struct Painting(Vec<usize>);
struct Stroke {
thickness: usize,
}
impl Painting {
fn draw(&mut self, stroke: Stroke) {
self.0.push(2 * stroke.thickness)
}
}
#[derive(Debug, Default, PartialEq, Eq)]
struct Photoshop(Vec<usize>);
struct Filter {
strength: usize,
}
impl Photoshop {
fn draw(&mut self, filter: Filter) {
self.0.push(5 * filter.strength)
}
}
struct Dispatcher<T>(usize, PhantomData<T>);
impl Dispatch for Dispatcher<Painting> {
type Output = Stroke;
fn dispatch(self) -> Self::Output {
Stroke { thickness: self.0 }
}
}
impl Dispatch for Dispatcher<Photoshop> {
type Output = Filter;
fn dispatch(self) -> Self::Output {
Filter { strength: self.0 }
}
}
#[impl_dispatch({Painting; Photoshop})]
impl<A> Into<A> for Vec<usize> {
fn into(self) -> A {
let mut drawing = A::default();
for num in self {
drawing.draw(Dispatcher(num, PhantomData::<A>).dispatch());
}
drawing
}
}
let painting: Painting = vec![1, 2, 3].into();
let photoshop: Photoshop = vec![1, 2, 3].into();
assert_eq!(painting, Painting(vec![2, 4, 6]));
assert_eq!(photoshop, Photoshop(vec![5, 10, 15]));