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//! Utilities for dispatching based on generic types.
#![warn(missing_docs)]
extern crate self as type_dispatch;
#[doc(hidden)]
pub use duplicate;
pub use type_dispatch_macros::*;
pub mod derive;
mod tests;
/// A dispatch of an object.
///
/// # Examples
///
/// ```
/// # use std::marker::PhantomData;
/// # use type_dispatch::Dispatch;
/// # use type_dispatch_macros::impl_dispatch;
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Painting(Vec<usize>);
/// struct Stroke {
/// thickness: usize,
/// }
/// impl Painting {
/// fn draw(&mut self, stroke: Stroke) {
/// self.0.push(2 * stroke.thickness)
/// }
/// }
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Photoshop(Vec<usize>);
/// struct Filter {
/// strength: usize,
/// }
/// impl Photoshop {
/// fn draw(&mut self, filter: Filter) {
/// self.0.push(5 * filter.strength)
/// }
/// }
///
/// struct Dispatcher<T>(usize, PhantomData<T>);
///
/// impl Dispatch for Dispatcher<Painting> {
/// type Output = Stroke;
/// fn dispatch(self) -> Self::Output {
/// Stroke { thickness: self.0 }
/// }
/// }
/// impl Dispatch for Dispatcher<Photoshop> {
/// type Output = Filter;
/// fn dispatch(self) -> Self::Output {
/// Filter { strength: self.0 }
/// }
/// }
///
/// #[impl_dispatch({Painting; Photoshop})]
/// impl<A> Into<A> for Vec<usize> {
/// fn into(self) -> A {
/// let mut drawing = A::default();
/// for num in self {
/// drawing.draw(Dispatcher(num, PhantomData::<A>).dispatch());
/// }
/// drawing
/// }
/// }
///
/// let painting: Painting = vec![1, 2, 3].into();
/// let photoshop: Photoshop = vec![1, 2, 3].into();
/// assert_eq!(painting, Painting(vec![2, 4, 6]));
/// assert_eq!(photoshop, Photoshop(vec![5, 10, 15]));
/// ```
pub trait Dispatch {
/// The type of the output object.
type Output;
/// Dispatches the object to a new object.
fn dispatch(self) -> Self::Output;
}
/// A dispatch of a static function.
///
/// Prefer using the [`dispatch_fn`] macro unless the dispatcher will
/// be used several times.
///
/// # Examples
///
/// ```
/// # use std::marker::PhantomData;
/// # use type_dispatch::DispatchFn;
/// # use type_dispatch_macros::impl_dispatch;
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Painting(Vec<usize>);
/// struct Stroke {
/// thickness: usize,
/// }
/// impl Painting {
/// fn draw(&mut self, stroke: Stroke) {
/// self.0.push(2 * stroke.thickness)
/// }
/// }
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Photoshop(Vec<usize>);
/// struct Filter {
/// strength: usize,
/// }
/// impl Photoshop {
/// fn draw(&mut self, filter: Filter) {
/// self.0.push(5 * filter.strength)
/// }
/// }
///
/// #[derive(Default)]
/// struct Dispatcher<T>(PhantomData<T>);
///
/// impl DispatchFn for Dispatcher<Painting> {
/// type Output = Stroke;
/// fn dispatch_fn() -> Self::Output {
/// Stroke { thickness: 5 }
/// }
/// }
/// impl DispatchFn for Dispatcher<Photoshop> {
/// type Output = Filter;
/// fn dispatch_fn() -> Self::Output {
/// Filter { strength: 3}
/// }
/// }
///
/// struct SingleStrokeMasterpiece;
///
/// #[impl_dispatch({Painting; Photoshop})]
/// impl<A> Into<A> for SingleStrokeMasterpiece {
/// fn into(self) -> A {
/// let mut drawing = A::default();
/// drawing.draw(Dispatcher::<A>::dispatch_fn());
/// drawing
/// }
/// }
///
/// let painting: Painting = SingleStrokeMasterpiece.into();
/// let photoshop: Photoshop = SingleStrokeMasterpiece.into();
/// assert_eq!(painting, Painting(vec![10]));
/// assert_eq!(photoshop, Photoshop(vec![15]));
/// ```
pub trait DispatchFn {
/// The type of the dispatched function's output.
type Output;
/// Dispatches a static function.
fn dispatch_fn() -> Self::Output;
}
/// A dispatch of a constant.
///
/// Prefer using the [`dispatch_const`] macro unless the dispatcher will
/// be used several times.
///
/// # Examples
///
///
/// ```
/// # use std::marker::PhantomData;
/// # use type_dispatch::{DispatchConst, DispatchFn};
/// # use type_dispatch_macros::impl_dispatch;
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Painting(Vec<usize>);
/// impl Painting {
/// fn draw(&mut self, stroke: usize) {
/// self.0.push(2 * stroke)
/// }
/// }
/// #[derive(Debug, Default, PartialEq, Eq)]
/// struct Photoshop(Vec<usize>);
/// impl Photoshop {
/// fn draw(&mut self, filter: usize) {
/// self.0.push(5 * filter)
/// }
/// }
///
/// #[derive(Default)]
/// struct Dispatcher<T>(PhantomData<T>);
///
/// impl DispatchConst for Dispatcher<Painting> {
/// type Constant = usize;
/// const CONST: Self::Constant = 5;
/// }
/// impl DispatchConst for Dispatcher<Photoshop> {
/// type Constant = usize;
/// const CONST: Self::Constant = 3;
/// }
///
/// struct SingleStrokeMasterpiece;
///
/// #[impl_dispatch({Painting; Photoshop})]
/// impl<A> Into<A> for SingleStrokeMasterpiece {
/// fn into(self) -> A {
/// let mut drawing = A::default();
/// drawing.draw(Dispatcher::<A>::CONST);
/// drawing
/// }
/// }
///
/// let painting: Painting = SingleStrokeMasterpiece.into();
/// let photoshop: Photoshop = SingleStrokeMasterpiece.into();
/// assert_eq!(painting, Painting(vec![10]));
/// assert_eq!(photoshop, Photoshop(vec![15]));
/// ```
pub trait DispatchConst {
/// The type of the constant.
type Constant;
/// The constant.
const CONST: Self::Constant;
}