Struct substrate::simulation::options::ic::InitialCondition
source · pub struct InitialCondition<K, V> {
pub path: K,
pub value: V,
}
Expand description
An initial condition.
Fields§
§path: K
A path referring to the item whose initial condition needs to be set.
value: V
An initial condition that should be set at the above path.
Trait Implementations§
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<&NestedNode, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<&NestedNode, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<&NestedTerminal, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<&NestedTerminal, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<&TerminalPath, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<&TerminalPath, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<NestedNode, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<NestedNode, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<NestedTerminal, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<NestedTerminal, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
source§impl<V, S: Simulator> SimOption<S> for InitialCondition<TerminalPath, V>
impl<V, S: Simulator> SimOption<S> for InitialCondition<TerminalPath, V>
source§fn set_option(
self,
opts: &mut <S as Simulator>::Options,
ctx: &SimulationContext<S>
)
fn set_option( self, opts: &mut <S as Simulator>::Options, ctx: &SimulationContext<S> )
Modifies the simulator’s options to enable this option.
Auto Trait Implementations§
impl<K, V> RefUnwindSafe for InitialCondition<K, V>where
K: RefUnwindSafe,
V: RefUnwindSafe,
impl<K, V> Send for InitialCondition<K, V>
impl<K, V> Sync for InitialCondition<K, V>
impl<K, V> Unpin for InitialCondition<K, V>
impl<K, V> UnwindSafe for InitialCondition<K, V>where
K: UnwindSafe,
V: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Flipped<T>) -> U
fn from_layout_type(other: &Flipped<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &InOut<T>) -> U
fn from_layout_type(other: &InOut<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Input<T>) -> U
fn from_layout_type(other: &Input<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Output<T>) -> U
fn from_layout_type(other: &Output<T>) -> U
Creates this layout type from another layout type.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
in a tonic::Request