pub struct Nand2Io {
pub pwr: PowerIo,
pub a: Input<Signal>,
pub b: Input<Signal>,
pub y: Output<Signal>,
}
Expand description
The IO of a nand2
standard cell.
Fields§
§pwr: PowerIo
The power interface.
a: Input<Signal>
Input A.
b: Input<Signal>
Input B.
y: Output<Signal>
The gate output.
Trait Implementations§
source§impl HardwareType for Nand2Io
impl HardwareType for Nand2Io
§type Bundle = Nand2IoLayout
type Bundle = Nand2IoLayout
The Rust type representing layout instances of this hardware type.
§type Builder = Nand2IoLayoutBuilder
type Builder = Nand2IoLayoutBuilder
A builder for creating
HardwareType::Bundle
.source§impl HardwareType for Nand2Io
impl HardwareType for Nand2Io
§type Bundle = Nand2IoSchematic
type Bundle = Nand2IoSchematic
The Rust type representing schematic instances of this hardware type.
source§impl HasNameTree for Nand2Io
impl HasNameTree for Nand2Io
impl Copy for Nand2Io
Auto Trait Implementations§
impl RefUnwindSafe for Nand2Io
impl Send for Nand2Io
impl Sync for Nand2Io
impl Unpin for Nand2Io
impl UnwindSafe for Nand2Io
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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source§impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Flipped<T>) -> U
fn from_layout_type(other: &Flipped<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &InOut<T>) -> U
fn from_layout_type(other: &InOut<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Input<T>) -> U
fn from_layout_type(other: &Input<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Output<T>> for Uwhere
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T: HardwareType,
impl<T, U> CustomHardwareType<Output<T>> for Uwhere
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T: HardwareType,
source§fn from_layout_type(other: &Output<T>) -> U
fn from_layout_type(other: &Output<T>) -> U
Creates this layout type from another layout type.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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. This is needed since Rust cannot
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
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