Struct sky130pdk::layers::Li1Boundary
source · pub struct Li1Boundary(/* private fields */);
Trait Implementations§
source§impl AsRef<LayerId> for Li1Boundary
impl AsRef<LayerId> for Li1Boundary
source§impl Clone for Li1Boundary
impl Clone for Li1Boundary
source§fn clone(&self) -> Li1Boundary
fn clone(&self) -> Li1Boundary
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Li1Boundary
impl Debug for Li1Boundary
source§impl Deref for Li1Boundary
impl Deref for Li1Boundary
source§impl Layer for Li1Boundary
impl Layer for Li1Boundary
source§impl PartialEq for Li1Boundary
impl PartialEq for Li1Boundary
source§fn eq(&self, other: &Li1Boundary) -> bool
fn eq(&self, other: &Li1Boundary) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for Li1Boundary
impl Eq for Li1Boundary
impl StructuralPartialEq for Li1Boundary
Auto Trait Implementations§
impl RefUnwindSafe for Li1Boundary
impl Send for Li1Boundary
impl Sync for Li1Boundary
impl Unpin for Li1Boundary
impl UnwindSafe for Li1Boundary
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Flipped<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Flipped<T>) -> U
fn from_layout_type(other: &Flipped<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<InOut<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &InOut<T>) -> U
fn from_layout_type(other: &InOut<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Input<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Input<T>) -> U
fn from_layout_type(other: &Input<T>) -> U
Creates this layout type from another layout type.
source§impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
impl<T, U> CustomHardwareType<Output<T>> for Uwhere
U: CustomHardwareType<T>,
T: HardwareType,
source§fn from_layout_type(other: &Output<T>) -> U
fn from_layout_type(other: &Output<T>) -> U
Creates this layout type from another layout type.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
&Trait
(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
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